JPH0134072B2 - - Google Patents

Info

Publication number
JPH0134072B2
JPH0134072B2 JP56048000A JP4800081A JPH0134072B2 JP H0134072 B2 JPH0134072 B2 JP H0134072B2 JP 56048000 A JP56048000 A JP 56048000A JP 4800081 A JP4800081 A JP 4800081A JP H0134072 B2 JPH0134072 B2 JP H0134072B2
Authority
JP
Japan
Prior art keywords
target
bullet
display
digit
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP56048000A
Other languages
English (en)
Japanese (ja)
Other versions
JPS57164081A (en
Inventor
Mikio Yanagawa
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Casio Computer Co Ltd
Original Assignee
Casio Computer Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Casio Computer Co Ltd filed Critical Casio Computer Co Ltd
Priority to JP56048000A priority Critical patent/JPS57164081A/ja
Priority to GB8207107A priority patent/GB2099314B/en
Priority to US06/357,706 priority patent/US4455024A/en
Priority to DE3211019A priority patent/DE3211019C2/de
Publication of JPS57164081A publication Critical patent/JPS57164081A/ja
Publication of JPH0134072B2 publication Critical patent/JPH0134072B2/ja
Granted legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)
JP56048000A 1981-03-31 1981-03-31 Small-sized electronic apparatus having game function Granted JPS57164081A (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP56048000A JPS57164081A (en) 1981-03-31 1981-03-31 Small-sized electronic apparatus having game function
GB8207107A GB2099314B (en) 1981-03-31 1982-03-11 Electronic game apparatus
US06/357,706 US4455024A (en) 1981-03-31 1982-03-12 Electronic game apparatus
DE3211019A DE3211019C2 (de) 1981-03-31 1982-03-25 Elektronisches Spielgerät

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP56048000A JPS57164081A (en) 1981-03-31 1981-03-31 Small-sized electronic apparatus having game function

Publications (2)

Publication Number Publication Date
JPS57164081A JPS57164081A (en) 1982-10-08
JPH0134072B2 true JPH0134072B2 (en]) 1989-07-17

Family

ID=12791039

Family Applications (1)

Application Number Title Priority Date Filing Date
JP56048000A Granted JPS57164081A (en) 1981-03-31 1981-03-31 Small-sized electronic apparatus having game function

Country Status (4)

Country Link
US (1) US4455024A (en])
JP (1) JPS57164081A (en])
DE (1) DE3211019C2 (en])
GB (1) GB2099314B (en])

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4618927A (en) * 1982-05-24 1986-10-21 Sharp Kabushiki Kaisha Electronic game apparatus
JP2693910B2 (ja) * 1994-04-15 1997-12-24 株式会社エス・エヌ・ケイ ゲームプログラム稼働装置およびゲームプログラム稼働方法
JP3426105B2 (ja) * 1997-04-25 2003-07-14 任天堂株式会社 ビデオゲームシステムおよびビデオゲーム用記憶媒体
JP3442965B2 (ja) * 1997-04-25 2003-09-02 任天堂株式会社 ビデオゲームシステムおよびビデオゲーム用記憶媒体
US6283861B1 (en) * 1999-03-23 2001-09-04 Square Co., Ltd. Video game device and video game method
JP6761905B2 (ja) * 2017-07-03 2020-09-30 帝遊戯有限公司Mikado Games Limited ゲーミングシステム、ゲーミング方法、サーバ装置、端末装置、プログラム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CH613340B (fr) * 1976-11-05 Ebauches Electroniques Sa Montre electronique avec un jeu d'adresse.
GB1560183A (en) * 1977-02-09 1980-01-30 Doyle R O Electronic game
US4249735A (en) * 1978-06-28 1981-02-10 Eric Bromley Electronic simulated football game and method
AU5127879A (en) * 1978-11-02 1980-05-08 Gaf Belgium N.V. Electronic game device
US4270755A (en) * 1979-02-01 1981-06-02 Joseph Willhide Strategy based electronic combat game
JPS56155888A (en) * 1980-05-06 1981-12-02 Seiko Epson Corp Electronic timepiece with game function
US4398086A (en) * 1982-01-06 1983-08-09 Smith Engineering Game-calculator having sliding mask

Also Published As

Publication number Publication date
JPS57164081A (en) 1982-10-08
GB2099314B (en) 1985-03-27
US4455024A (en) 1984-06-19
DE3211019C2 (de) 1986-12-04
GB2099314A (en) 1982-12-08
DE3211019A1 (de) 1982-11-18

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